▶復元する
#
AD::CORE
try {
Data.restore()
}
catch [MEMORY_NOT_FOUND] {
display.error {
code = "0000-0000-NULL"
message = "DATA DOES NOT EXIST."
}
wait 03.00sec
display.error {
code = "404"
message = "NOT FOUND"
color = "#FFFFFF"
}
wait 01.50sec
system.lock()
console.write(
"I'LL FIX IT FOR YOU RIGHT AWAY."
)
}
AD::RECOVERY
restore.data {
target = "GAME_DATA"
source = "MEMORY"
mode = "FORCED"
scan {
search = "0000-0000-NULL"
depth = UNLIMITED
damaged = TRUE
}
if data.found {
repair {
corrupted_blocks = TRUE
missing_data = TRUE
integrity = RESTORE
}
restore {
identity = TRUE
memories = TRUE
}
verify {
checksum = TRUE
structure = TRUE
integrity = TRUE
}
if verify.success {
commit {
target = "GAME_DATA"
status = "RESTORED"
}
display.message {
text = "DATA RESTORED."
color = "#66FF88"
}
}
else {
display.error {
code = "VERIFY_FAILED"
message = "DATA REPAIR INCOMPLETE."
color = "#FF5555"
}
}
}
else {
display.error {
code = "DATA_NOT_FOUND"
message = "RECOVERY SOURCE NOT FOUND."
color = "#FF5555"
}
}
}
>Code restored successfully.
..............
▽データの復元に成功しました。
▽▓█▓█▓███ に戻ります
▽あなたの幸運を
▽成功を 祈っています。
▽さようなら、親愛なる貴方。




