Chapter 4: Eric's Universe's Foundation Continued
Chapter 4: Eric's Universe's Foundation Continued
“Section 0017:
“From now on, these permanent “universe laws/rules” override all that conflicts with such:
“Excluding cursed objects:
“"”Per conscious "thinking existence", a conscious "thinking existence" receives a set of 4 random level-1 "magical capabilities/abilities/powers/attributes/properties" that manifest at specific intervals (40s, 50s, 60s, 70s marks) during that conscious "thinking existence's" first minute of existence as Physical Form 1, or immediately upon birth/separation from origin point (400% of body length from enclosure). "Self-harm via any of those "magical capabilities/abilities powers/attributes/properties"" "is not able to exceed 3% physical damage and also is not able to exceed 103% of maximum non-abstract pain tolerance"". "All "attack-based/defense-based magic/"magical effects/"magical attributes/powers/"magical abilities"""" scale continuously from 1% (weakest) to 100% (strongest) output. Each "attack-based/defense-based magic/"magical effect/"magical attribute/power/"magical ability"""" starts at 0.2747%-0.5495% maximum potential, increasing by 0.000019859745518% per use. A wish can boost maximum potential by 1%-15% once. Growth caps when reaching the maximum gamma-ray burst max power extent that occurred before Eric first controlled his simulation avatar. Physical conscious thinking existences gain 1.315789473684211% exhaustion per use, scaled to 0.028921052631579% of the ability’s output", except that "per individual, """magic-related exhaustion always is able to be recovered from" via the same as recovering from "non-magic"-related exhaustion" such as via rest/etc.". Exhaustion is not permanent and is not able to be permanent". “All "attack-based/defense-based magic/"magical effects/"magical attributes/powers/"magical abilities"""" start at level 1 with minimum output. Each "use of such" increases "that "such that was used""'s level by 0.01219512195122%".””””
“Section 0018:
“From now on, these permanent “universe laws/rules” override all that conflicts with such:
1. Weapons that launch objects >70 ft/s are not able to be magically invisible
2. When any conscious thinking existence is magically invisible, their surface, last-worn attire, internal contents, and combat “”weapons ≤9ft” or “shields ≤4ft”” are not able to be not magically invisible
3. Every conscious thinking existence has an individual 27ft non-physical “invisible radius sphere” centered on them, each conscious thinking existence's own sphere is magically automatically maintained at all times, and within that sphere, other conscious thinking existences are always visible except that if they “entered into within that sphere” while magically invisible, they appear 38% transparent instead
4. No conscious thinking existence is able to have their “neural networks, thoughts, speech, imagination, memories, and/or mental activity” “altered, accessed, copied, removed, and/or manipulated” by another existence
5. No existence is able to create or produce another conscious “thinking existence's” neural networks, thoughts, speech, imagination, memories, and/or mental activity—except such is able to be created or produced if that other conscious “thinking existence” is an existence created via “what is granted via “a wish granted by a wish-granter”” at the instant of that other conscious “thinking existence's” creation
6. “Use of magic”/Magic is not able to create multi-unit physical existences except via “what is granted via “a wish granted by a wish-granter””, and/or as fire/liquid/air/wind/”light(≤21,500 lumens)”
7. “Mind/mental/emotion/mood/intention/””brain-related”/”mind-related” memory” itself” is not able to trigger/activate magic” except when it comes to any cursed object
8. Any physical existence is able to display a visible “electricity-like”/”flame-like” appearance via magical ability/effect effortlessly, but only subject to the same radius conditions that would apply if such manifestation required effort and magical ability/effect usage
9. A magical aura/”auto-response” is able to perpetually remain invisible
10. A magical aura/”auto-response” is able to perpetually remain physically transparent
11. A magical aura/”auto-response” is able to perpetually remain physically visible
12. A magical aura/”auto-response” is able to transition between invisible, physically transparent, and/or physically visible states and then perpetually maintain the new state
13. “””Any conscious thinking existences (except cursed objects) “who or that” did/does not originate in Eric's Universe” and “any “who or that” chose/choose to create their own world/universe when the VRC offered them the option to create their own world/universe or start out in someone else's already created world/universe”” whenever being in/at Eric’s Universe” retains their abilities from elsewhere (mental privacy, personal UI screens, etc.), but any such abilities incompatible with “Eric’s sections of information” are automatically removed for the duration of their stay.””
“Section 0019:
“From now on, these permanent “universe laws/rules” override all that conflicts with such:
“Non-effortless magical gravity manipulation is not able to affect gravitational pull from physical masses (single or multiple) within a 6000% radius of the manipulator’s length as if the manipulator were the only existence with gravitational pull. Regarding magical gravity manipulation, manipulators are able to do no more than (1) control gravity within their 6000% radius sphere, affecting only themselves, (2) control gravity “within their such 6000% radius sphere” affecting only themselves, while all other existences in that sphere experience normal gravitational pull from physical masses within the sphere—except other gravity manipulators performing similar self-only manipulations, (3) do “self-only magical gravity manipulation but only able to perform such only up to 8 times per 24 hours, each session lasting exactly 34 minutes of continuous use”, (4) ““do “self-only magical gravity manipulation but only able to perform such only up to 8 times per 24 hours, each session lasting exactly 34 minutes of continuous use””, but other entities in the “6000% radius sphere” experience zero gravitational pull within that sphere—except other gravity manipulators performing self-only manipulations”.”””
“Section 0020:
“From now on, these permanent “universe laws/rules” override all that conflicts with such:
“One's magical “auto-defense”-”auto-response” is only able to trigger within a range from the owner to five times the owner's body length away from the owner. When producing magic, the caster initially “manifesting it within 2.5 times that caster's own body length” is required. Magical constructs face material restrictions—no gaps larger than 30mm between parts are permitted, “magical barriers are not able to exceed 20% of the caster’s length in thickness with a maximum range of five times the caster’s length, and are at least 38% visible “while and whenever” touched”. Manipulation of “magic and/or gravity” extends to 60 times the caster’s body length initially. “Anything/Anyone produced by magic” is not able to exceed 150% of the caster’s maximum manipulation range and is not able to not maintain its initial form within that range unless it qualifies as a “complete unit.” All “manipulation of “magic and/or gravity”” is subject to a speed limit of 260 feet per second—no objects or effects can be moved faster than this threshold.”””
“Section 0021:
“This is the state (overriding all that conflicts with such) of “what is in Eric's Universe” upon Eric's completion of Eric's modifications/creations regarding Eric's Universe:
”Planet Earth contains 750 million “non-living”/”non-crystal”/”non-crystalline” cursed objects scattered across Earth's surface, distributed across all continents. These objects have very many well-thought-out "magical abilities/attributes/powers/effects"/auto-responses/auto-attacks/auto-defenses—all cherry-picked by "Eric and those who helped him create his universe". These cursed objects are absolutely indestructible; they cannot be damaged nor can any part be separated from them. Whenever any of them instantly appear in physical space, it never occupies an already occupied space nor ever positions itself inside any living existence. Although non-living, some cursed objects are "conscious and thinking". These conscious cursed objects can detect/observe others "via magically invisible, magically invulnerable magical "sensory organs"". When in physical touch-contact with another conscious thinking existence, at times, under specific conditions, these objects can temporarily fully manipulate/control that existence's simulation-avatar as if it were their own form, such manipulation/control lasts for any random length of time within 8 hours or until too exhausted. All cursed objects are randomly positioned within a non-physical, invisible radius extending from planets (excluding rogue planets) to a distance of 57 million miles. An additional non-physical radius exists for each additional 57 million miles from these planets. Another 750 million “non-living”/”non-crystal”/”non-crystalline” cursed objects exist between these radiuses. No cursed object exceeds 4 feet in physical size.""”
“Section 0022:
“This is the state (overriding all that conflicts with such) of “what is in Eric's Universe” upon Eric's completion of Eric's modifications/creations regarding Eric's Universe:
"Eric’s magical crystal system for ocean/continent planets:
"Sets of 4 “non-living”/”non-crystal”/”non-crystalline”/”non-thinking” “polygonal crystals” spawn across planets (amount = 37% of planet’s surface area), spaced 162+ feet apart. They appear in random locations on land, in water, and in enclosed spaces." and such also happens, per ocean/continent planet, upon whenever there is only one remaining such crystal that ceases to exist
Crystal properties per crystal:
• Size: One random size between 3.75 inches to 0.000002193% of planet diameter
• Lifespan: Four crystals per set exist time-wise only any random amount of years out of 1, 2, 3, or 4 years; then instantly/automatically replaced by different crystals that spawn
• Growth: Up to 0.0107645% of planet diameter, with 50% chance of growing polygonal sub-growths
• Appearance: Glass-like/see-through, possibly colored/tinted, with 40% chance of opaque internal areas
• Powers: "4 random magical powers + 17 auto-responses" at random power levels
Usage mechanics:
• Only any thinking conscious biological existence touching the crystal is able to use the crystal's powers only regarding any such crystal that is not too small
• One Applying of any "maintained biological "own body part" ""contact pressure" against the crystal's surface" moved to "make the shape of the edge of a closed circle" against the crystal's surface" instantly triggers/activates, starting that moment, 147 seconds during which one "applying any "maintained biological "own body part" ""contact pressure" against the crystal's surface but specifically against any part of the area that is not outside of that circle's edge" "makes the crystal's powers "cast 9 inches away from """""the body part of the one applying such pressure" that is nearest the farthest crystal's magic output's trajectory destination" that is making contact with the crystal" or the crystal's surface-side that is the crystal's opposite side of the crystal's surface-side that such pressured is being applied against" (whichever is nearest the farthest crystal's magic output's trajectory destination)"" in the precision angle trajectory precision direction that such precision angled pressure is being applied"
• Broken pieces retain proportional power (by mass percentage)
• Minimum crystal size required for one to be able to trigger/activate crystal's magic: 4.44% of user’s body length
Magical auras:
• 1000ft invisible non-physical radius sphere around each crystal’s spawn point
• Moves like fire in weak wind OR ball lightning
• Anyone "biological, conscious, and thinking" is able to gain a copy of the entire set of the crystal's powers/"auto-responses" just by being in magic crystal's aura for 6,432 hours, doesn't have to be a gapless amount of time.""”
“Section 0023:
“Permanent, unbreakable magical constraints on all wish-granters summoned via any of Eric’s system's objects, “apply and are in effect” from now on:
1. “Any wish to make “a dead existence be/become alive again”” is not able to be granted
2. “Any wish “observably motivated by evil/malice”” is not able to be granted
3. “Any wish to make an existence appear/be revealed as guilty” is not able to be granted
4. “Any wish to make an existence immortal” is not able to be granted
5. “Any wish with an irreversible effect and/or causing an inability” is not able to be granted
6. “Any wish to to “locate a “””wish-granter”-summoning” object” or create a new “””wish-granter”-summoning” object”””” is not able to be granted
7. “Any wish to “”actualize/make/gain/create” new”/modify amount of wishes able to be granted and/or actualize/make/gain/create/modify wish-granting capability/ability” is not able to be granted
8. “Any wish to teleport a conscious thinking existence” is not able to be granted (“except regarding teleporting oneself” and “except that “magical healing/restoration/reparation/regeneration must generate all biological components needed, scale proportionally from 1–100% output, continue until exhaustion, and instantly reattach disconnected parts”, and “””creating/actualizing a magical portal near an other” in compliance with “”Eric's sections of information” as a whole”” is able to be granted””)
9. “Any wish to stretch/add length to any existence beyond 1,250 feet” is not able to be granted
10. “Any wish to create multiple existences/abilities/effects via the granting of one wish” is not able to be granted, “EXCEPT:
(1)One unit with one magical ability/attribute/power
(2)Multiple existences solely for accurate translation/communication within 4 minutes and 60ft radius of the wisher
(3)One additional biological part attached to and controlled by a specified existence’s biological form
(4)One additional non-thinking existence attached to any specified existence’s form, which can transition between its given form and an undetectable/non-interactive form via the granted method”
(5) Natural non-magical effects from that thing/existence/unit and up to eight magical effects
11. “Any wish to create a physical existence that simultaneously: exceeds 1,250 feet, isn’t a unit” is not able to be granted
12. “Any wish to “interact with”/affect/copy a spirit/soul/consciousness (or parts thereof), puppeteer a thought/”mental activity”/memory, force revealing/forgetting of a memory” is not able to be granted, “EXCEPT that: A wish to create a “thinking existence” with: (1) all memories of one random (unless specified) non-negative fictional character from completed discoverable fiction/fanfiction, and all magical/non-magical abilities/attributes/powers from that character’s most recent portrayal (with specified replacements allowed)”, (2) human-norm consciousness/perception abilities”
13. “Any wish to make a “thinking existence’s” form part of/attached to another “thinking existence’s” form” is not able to be granted
14. “Any wish to make an effect “start taking effect” after 24 hours have passed since that wish was “communicatedly wished for” to a “wish-granter able to grant that wisher a wish”” is not able to be granted
15. “”Any wish to change one’s own “visible form’s biological “body's visibly aged state” and/or its associated “what is visibly present that is not behavior””” is able to be granted only if (1) the wisher has ever “'"thought while moving" for 149,022+ hours', doesn't have to be a gapless amount of time", (2) maximum nine grants per lifetime (requires summoning additional wish-granters), (3) no granting of a wish to make a “visible form's visibly aged state and/or its associated “what is visibly present that is not behavior” visibly look more visibly aged, (4) No changing another living existence’s “body's visibly aged state” and/or its associated “what is visibly present that is not behavior””
16. “Any wish that magically (1) makes any thinking existence’s appearance/face/voice/equipment/attire/familiarity/preferences/style/memory/movements/potential/stamina/level/power/energy/intentions/aggression/competitiveness/determination/commitment/dedication/feelings/thinking/emotions/behavior/personality identical to another thinking existence’s, (2) creates a new thinking existence with such identical characteristics, (3) changes a thinking existence’s name/familiarity/preferences/memory/stamina/intentions/aggression/competitiveness/determination/commitment/dedication/feelings/thinking/emotions/behavior/personality” is not able to be granted
17. “Any life span extension wish is able to be granted if the life span extension wish is limited to: (1) maximum 61,320 hours added per lifetime, (2) only one grant per grantee’s most recent life, (3) another wish-granter is not able to grant this if already granted during most recent lifetime
18. “Any wish to force affection” is not able to be granted
19. “All of ”what is granted via ”a wish granted by a wish-granter””'s effects, per ”what is granted via ”a wish granted by a wish-granter””, is limited to 43,441-mile radius from grantee’s location during wishing (Jupiter’s radius), except portal creation/resizing/moving via ”what is granted via ”a wish granted by a wish-granter””
20. Each wish-granter is able to also interact exactly like as if that wish-granter is non-”wish-granter” physical form 1””
“Section 0024:
“From now on, these permanent “universe laws/rules” override all that conflicts with such:
1. Conscious thinking existences never cease existing after biological death
2. A dead conscious thinking existence’s ‘good’ = all observable good observably/obviously done by that dead conscious thinking existence from the start of their most recent physical form 1 life until the soonest physical form 1 biological death after that start
3. A dead thinking existence’s ‘bad’ = all observable unjust/callous doings observably “done by that dead conscious thinking existence “obviously due to” unjust/callous intent/desire” from the start of their most recent physical form 1 life until the soonest physical form 1 biological death after that start
4. Mental “memories, thoughts, and imaginings” never count as a dead conscious thinking existence’s ‘good’ and/or ‘bad’
5. “Super overriding all/overrides that conflict with such: “”Per conscious thinking existence, a conscious thinking existence” (except each cursed object) died/dies 3-4 milliseconds after their first controlling an “Eric's Universe”-native avatar, then instantly is “alive as a physical form 1 existence” again” when it comes to that particular death experience”
6. Per conscious thinking existence, a conscious thinking existence becomes/”transitions to spirit/soul form whenever “all of their biological sustenance processes" are inactive; without given options while as spirit/soul form, that conscious thinking existence instantly undergoes Option 2 in Eric’s One's-Still-Existing-After-Own-Death System
7. Any conscious thinking existence that/who has ever fallen asleep, dreamed, woken up, thought, perceived, felt emotions, and/or observed—once they’ve done any of these—permanently retains that ability across all forms they ever exist as except whenever ”magically “removed or modified” via ““what is able to be granted” “granted via ”a wish granted by a wish-granter””””
8. Any conscious thinking existence that/who has ever seen and/or heard retains such “ability or abilities” permanently across all forms, but the manner of sensing remains locked to their species norm as it was 48 hours before their most recent biological death—except whenever ”magically “removed or modified” via ““what is able to be granted” “granted via ”a wish granted by a wish-granter””””
9. When any existence becomes/”transitions to” an alternate form, they retain full memory function as it was immediately before such form change/transition—no memory loss occurs.
10. Physical Form 1 and spirit/soul form are able to occupy same space simultaneously
11. “Physical Forms 1, 2, 3, and 4” have identical audio/sound/biology operation””
“Section 0025:
“From now on, these permanent “universe laws/rules” extra super override all that conflicts with such:
“Whenever any conscious thinking existence dies (biological death or cessation of sustenance processes), they instantly become spirit/soul form until they (the deceased conscious thinking existence) are physically “non-dead as a physical form 1 existence” again. Only they and their spirit/soul form doppelganger can detect/observe each other and their surroundings. The doppelganger visibly appears as a color-inverted version of the deceased but differs in name, colors, voice, equipment, attire, familiarity, preferences, style, memory, movements, potential, “mental/mind activity”, stamina, desire, level, power, energy, intentions, aggression, competitiveness, determination, commitment, dedication, experience, feelings, thinking, emotions, behavior, and personality—it’s not mimicry/mirroring. The deceased conscious thinking existence appears uninjured, wearing intact attire from their last non-dead physical form 1 moment. The doppelganger is never an evil twin from Eric’s One's-Still-Existing-After-Own-Death System. While the deceased conscious thinking existence is dead, the doppelganger is automatically magically teleported to remain within half the deceased conscious thinking existence's full body-length distance) whenever the deceased conscious thinking existence is magically teleported. Both are spirit/soul form existences while deceased conscious thinking existence is dead and both are not able to feel non-abstract pain while deceased conscious thinking existence is dead. They communicate via automatically magically translated communication. While the deceased conscious thinking existence is dead, “only the deceased conscious thinking existence is able to detect/observe/hear the doppelganger—no other existence is able to detect/observe/hear the doppelganger, and only the doppelganger is able to detect/observe/hear the deceased conscious thinking existence—no other existence is able to detect/observe/hear the deceased conscious thinking existence”. Both the deceased conscious thinking existence and doppelganger are able to detect/observe/hear each other’s physical surroundings. They exclusively are able to detect/observe/hear each other and exclusively are able to “communicate to/with each other”. The doppelganger continuously accompanies the deceased conscious thinking existence for the entire duration the deceased conscious thinking existence remains dead. The deceased conscious thinking existence is able to move only as if in a vacuum of space, starting 7ft from where they died. While the deceased conscious thinking existence is dead, the doppelganger presents Eric’s One's-Still-Existing-After-Own-Death System “options 1, 2, and 3” within 30 minutes (defaulting to “”option 2 as being selected” in Eric’s One's-Still-Existing-After-Own-Death System” if no choice is made). To choose an option, the deceased conscious thinking existence must communicate their definite decision to the doppelganger within 30 minutes. Upon communicating this decision, the deceased conscious thinking existence immediately magically undergoes what that option entails. Whenever the doppelganger is not in spirit/soul form, the doppelganger is able to observe all observable physical events happening/occurring in Eric’s universe and the doppelganger knows psychology principles but is never able to detect any other's “”mind/mental/brain activity”, “brains' neural networks”, and/or “any “feeling, emotion, desire, and/or intention” of those others”. “Whenever the deceased conscious thinking existence becomes spirit/soul form, the doppelganger also becomes spirit/soul form until the deceased conscious thinking existence is a non-dead physical form 1 existence again. Whenever the deceased conscious thinking existence is a non-dead physical form 1 existence again, the doppelganger becomes a physical form 4 existence again and is teleported to a physical form 4 location/place. Except whenever spirit/soul form, doppelgangers exist as physical Form 4 existences—physical form 4 location/place has magic, planets, “”locations/places that have “magical portals that only connect to physical form 4 locations/places”, TV, video games, creative arts supplies, entertainment, and “creative resources”” where doppelgangers can interact””. No wish-granting objects exist at/in physical form 4. Per doppelganger, a doppelganger is magically auto-teleported to safety whenever they are in immediate danger and automatically magically respawn if they die. the term “doppelganger” is simply only “a nickname for their kind” whenever that term refers to them.”””
“Section 0026:
“From now on, these permanent “universe laws/rules” “utmost extra super override” all/overrides that conflict with such:
1. Whenever a conscious thinking existence biologically “dies “with their 'good' outweighing their 'bad'” while pregnant” or “dies “with “neither their 'good' nor their 'bad' outweighing each other”” while pregnant”, the parent immediately “exists as own spirit/soul form until that parent exists as a Physical Form 1 existence again” starting at that parent's most recent biological death location. The unborn offspring immediately peacefully magically biologically die and immediately “exist as their own spirit/soul forms until they exist as Physical Form 1 existences again” starting at their most recent biological death locations. Then both parent and offspring immediately magically undergo “option 1 in Eric’s One's-Still-Existing-After-Own-Death System” together except that: copies of their last Physical Form 1 own bodies (from the moments right before their own most recent biological deaths) magically “regenerate into fully healthy” at the location where the parent most recently died. Such regeneration completes within 24 hours. Upon completion of such regeneration, both “parent and offspring”'s spirits/souls magically merge with their regenerated “own body” copies whereby both are “alive as physical form 1 existences existing as the aforementioned regenerated bodies from that point” and are still with their original minds, and are still with their original consciousnesses, and the parent still pregnant. But whenever a conscious thinking existence biologically dies “with their 'bad' outweighing their 'good'” while pregnant, “same process as the aforementioned in this “Eric's section of information””, but with one addition: upon being alive again, the parent instantly loses all of their prior magical properties and instantly gains up to 5 random new ones (different from before). These new magical properties start very weak but can be strengthened through effort, practice, and magical means.””
“Section 0027:
“From now on, these permanent “universe laws/rules” “super override” all/overrides that conflict with such:
Whenever a conscious thinking existence biologically dies with “neither their 'good' nor their 'bad' outweighing each other”, “option 1 in Eric’s One's-Still-Existing-After-Own-Death System” applies automatically.
“Whenever a conscious thinking existence biologically dies “with their 'good' outweighing their 'bad'”, they are able to choose one option out of “”options 1, 2, and 3” in Eric’s One's-Still-Existing-After-Own-Death System”:
“Option 1: They immediately “exist as own spirit/soul form until they exist as a Physical Form 1 existence again” starting at their most recent biological death location. A copy of their last Physical Form 1 own body (from the moment right before their own most recent biological death) magically “regenerates into fully healthy” at the physical form 1 location where they most recently biologically died. If they biologically died of own bodily functionality failure due to old age, the regenerated body becomes half their “”what their most recent physical form 1 “body's visibly aged state” was while they were non-dead” but fully healthy” as part of its regeneration completion; otherwise it matches “what their most recent physical form 1 “body's visibly aged state” was while they were non-dead” but fully healthy. Such regeneration completes within 24 hours. If the physical form 1 location/place becomes “observably unsafe and/or lacks adequate nutrition-beneficial edibles there” during regeneration, “they and the copy-body” automatically magically teleport to the nearest observably safe physical form 1 location/place that has adequate nutrition-beneficial edibles there”. Upon completion of such regeneration, their spirit/soul magically merges with their regenerated “own body” copy whereby “”they (solely that conscious thinking existence) are “alive as a physical form 1 existence existing as the aforementioned regenerated body from that point” at the aforementioned safe physical form 1 location/place” and are still with their original mind, are still with their original consciousness, and still have all of their magical properties (same levels and potential) that they had the moment right before their own most recent biological death”.”
“Option 2: They immediately “exist as own spirit/soul form until they exist as a Physical Form 1 existence again” starting at their most recent biological death location. A copy of their last Physical Form 1 own body (from the moment right before their own most recent biological death) magically “regenerates into fully healthy” at the physical form 1 location where they most recently biologically died. They choose either: (1) keep “all of their magical properties (same levels and potential) that they had the moment right before their own most recent biological death” as-is, (2) replace some with random new ones, or (3) discard some. They get to select their “visible form's visibly aged state and/or its associated “what is visibly present that is not behavior” only if they have ever “'"thought while moving" for 149,022+ hours', doesn't have to be a gapless amount of time". Immediately after they finished making their selections, the “copy of their body”'s regeneration completes within 20 seconds. Upon completion of such regeneration, their spirit/soul magically merges with their regenerated “own body” copy whereby “”they (solely that conscious thinking existence) are ““alive as a physical form 1 existence existing as the aforementioned regenerated body from that point” at the physical form 1 location where they most recently biologically died”, are still with their original mind, and are still with their original consciousness. They are then able to choose to be instantly magically teleported to any former home physical form 1 location (if adequate for 48-hour survival) or to the nearest safe physical form 1 location near a former physical form 1 home. If such choices aren’t made within 30 minutes, defaults apply: they still have all of their magical properties (same levels and potential) that they had the moment right before their own most recent biological death, their body is “”what their most recent physical form 1 “body's visibly aged state” was during the moment right before their own most recent biological death” but fully healthy” (or half if they biologically died of own bodily functionality failure due to old age), they instantly magically auto-teleport to nearest observably safe adequate former physical form 1 home.”
“Option 3: They immediately exist as own spirit/soul form, then immediately “magically merge with a “magically fully healthy physical form 2 copy of their last Physical Form 1 own body (from the moment right before their own most recent biological death)” that is magically fully healthy” at the location where they most recently died, and are still with their original mind, and are still with their original consciousness (such is the only way for a non-”physical form 2” existence to become physical form 2). They have all their magical properties (same levels and potential) that they had the moment right before their own most recent biological death.
They are instantly teleported to Physical Form 2— physical form 2 location/place whose every planet and location/place are whereby:
•Perfect health maintained magically (no sickness/disease/viruses possible, except all disorientation/”disorientation-like experiences/undergoings/effects)
•Harm/”overly harsh treatment” not tolerated (offenders magically instantly simultaneously “become solely spirit/soul form, are ejected to a physical form 1 location/place, and are banned from option 3 until upon being alive again”)
•Option 3 residents birthing/originating life is impossible
•Non-abstract pain always minimal (such pain barely registers)
•No wish-granting objects exist at/in physical form 2
•Abundant resources: planets, life, “magical portals (appearing every 2640 ft near Option 3 residents) that only connect to physical form 2 locations/places”, TV, video games, creative arts supplies, entertainment, and “creative resources”
•Wishes can’t affect this realm
Requesting to leave anytime → they're magically automatically given only Options 1 & 2 to choose from.
Wish-Granter Duty (magically only works for those who have ever “'"thought while moving" for 149,022+ hours', doesn't have to be a gapless amount of time"):
•Touch special non-biological units scattered throughout Physical Form 2 → a button appears → press it → they instantly magically are on Wish-Granter Duty Standby
•Auto-”Wish-Granter Duty Standby” cycle: Every 624 hours (unless already on duty/summoned)
•Being Summoned: Only while on ”Wish-Granter Duty Standby”, they are able to be “”magically automatically teleport-summoned into ”magically transitioning into being” the temporary solely physical form 1 wish-granter within 10ft of the last one who broke physical touch-contact with the “wish-granter”-summoning object that summoned that wish-granter” via/of whenever a ““wish-granter”-summoning object” summons a wish-granter”. Upon their such “magical transition into a solely physical form 1 wish-granter” completion, “their form matches “what their most recent physical form 1 “body's state” was while they were non-dead” but fully healthy”. While they are a solely physical form 1 wish-granter, they have “”all their magical properties (same levels and potential) that they had the moment right before their own most recent biological death” +234,000 levels added”. They (the solely physical form 1 wish-granter) instantly are magically teleported/”transitioned into being” back to physical form 2 as their physical form 2 form” after 264 hours OR after granting 3 wishes, whichever comes first.
•Never on Wish-Granter Duty Standby while a wish-granter and while not physical form 2
•Auto-translation magic: All spoken communication between wish-granter and wisher (within 37 ft) is magically translated into each party’s language in real-time
•The summoning object teleports 6+ trillion miles away upon whenever “the temporary time period duration that “the temporary wish-granter that it summoned” is a wish-granter for” is finished.
•If they die as wish-granter: Their 'good'/'bad' is only regarding from the moment they were most recently summoned until most recent “death while they were a wish-granter”; standard “Eric’s One's-Still-Existing-After-Own-Death System” processes apply until they are Physical Form 1 again
•Being a Physical Form 2 existence is the only way to be on Wish-Granter Duty Standby””””
“Section 0028:
“From now on, these permanent “universe laws/rules” “utmost extra super override” all/overrides that conflict with such:
“Whenever a conscious thinking existence biologically dies “with their 'bad' outweighing their 'good'”:
“That conscious thinking existence immediately exists as own spirit/soul form, then immediately “magically merges with a “magically fully healthy physical form 3 copy of their last Physical Form 1 own body (from the moment right before their own most recent biological death)” that is magically fully healthy” at the location where they most recently died, and are still with their original mind, and are still with their original consciousness (such is the only way for a non-”physical form 3” existence to become physical form 3). They have all their magical properties (same levels and potential) that they had the moment right before their own most recent biological death.
They are instantly teleported to Physical Form 3— physical form 3 location/place whose every planet and location/place are whereby:
At Physical Form 3:
•There are resources; but there are no other thinking existence except one “evil twin”
•There are no “magical portals to be able to exit Physical Form 3” that exist
The Evil Twin:
•Visibly almost identical to the deceased but differs in: name, colors, voice, equipment, attire, familiarity, preferences, style, “memory except “only one of the deceased conscious thinking existence's smartest verbal interaction lasting 3min 47sec+ (or longest if none qualify, or that none occurred)””, movements, potential, “mental/mind activity”, stamina, desire, level, power, energy, intentions, aggression, competitiveness, determination, commitment, dedication, experience, feelings, thinking, emotions, behavior, and personality
•Not able to mimic/mirror
•Is solely a Physical Form 3 existence (never existed in any other form before)
•Different evil twin per each death-related evil twin encounter; the term “evil twin” is simply only “a nickname for their kind” whenever that term refers to them
•Has different magical properties than the deceased conscious thinking existence, but may/might/”is able to” have up to a few identical ones
•Strength/power scales with extent/severity of the deceased conscious thinking existence’s 'bad' that outweighed that deceased conscious thinking existence's 'good'
•Knows only 2 things about the deceased conscious thinking existence:
1.The deceased conscious thinking existence's 'bad' outweighed that deceased conscious thinking existence's 'good' (and it is the evil twin’s job to punish mostly via fight/combat/battle)
2.Only one of the deceased conscious thinking existence's smartest verbal interaction lasting 3min 47sec+ (or longest if none qualify, or that none occurred)
•Magically instantly tells the deceased conscious thinking existence the 4 “exit physical form 3” ways once per the deceased conscious thinking existence's questioning the evil twin about how to exit/leave/escape physical form 3 (up to 77 times max)
•The evil twin is able to take all of that evil twin's “observations and deductions” into immense consideration
4 Ways to Exit:
Way 1 - Kill that Evil Twin:
Result: The deceased conscious thinking existence instantly has Options 1 & 2 (in Eric’s One's-Still-Existing-After-Own-Death System”) being made communicatedly available to choose from (defaulting to “”option 1 as being selected” in Eric’s One's-Still-Existing-After-Own-Death System” if no choice is made), except that the “body-copy”-that-completed-regeneration remains wounded from the most recent evil twin encounter
Way 2 - Win one of that Evil Twin’s Games:
•The evil twin is able to “”start a game/competition” via communicating such a game/competition initiation invite” at any time (not able to be “an unfair and/or an unending game/competition”)
•The evil twin is always able to refuse any game/competition request and the deceased conscious thinking existence is always able to request a game/competition
•Result: The deceased conscious thinking existence instantly has Options 1 & 2 (in Eric’s One's-Still-Existing-After-Own-Death System”) being made communicatedly available to choose from (defaulting to “”option 1 as being selected” in Eric’s One's-Still-Existing-After-Own-Death System” if no choice is made), except that the “body-copy”-that-completed-regeneration remains wounded from the most recent evil twin encounter
Way 3 - 3,333,333 Hours Pass:
Upon the passing of the 3,333,333th hour at/in physical form 3: The deceased conscious thinking existence magically automatically undergoes Option 1, except that the deceased conscious thinking existence instantly loses all of their prior magical properties and instantly gains up to 5 random new ones (different from before). These new magical properties start very weak but can be strengthened through effort, practice, and magical means.
Way 4 - Language Barrier:
If the deceased conscious thinking existence doesn’t know at least one word of a language that at least two conscious thinking existences know:
•All harm and pain automatically nullified
•Upon the passing of the 44th minute: The deceased conscious thinking existence magically automatically undergoes Option 1
Death-in-Place Mechanics:
If the deceased conscious thinking existence dies in Physical Form 3: the deceased conscious thinking existence instantly respawns at same physical form 3 location as their fully healthy Physical Form 3 self's form
Communication Magic:
All observable word-based communication within 37ft between twin/”the deceased conscious thinking existence” is magically automatically magically translated in real-time into appropriate language, in chronological order, in detectable physical form
Environment Maintenance:
Every 168 hours, required “healthy-”bodily-sustenance” non-thinking existences” magically appear within 5 miles if such “healthy-”bodily-sustenance” non-thinking existences” are no longer in the environment or have become unusable for required “healthy-”bodily-sustenance”
At/In Physical Form 3:
•There are no wish-granting objects in/at Physical Form 3
•Wishes are not able to affect Physical Form 3
•birthing/originating life in/at Physical Form 3 is impossible
•“Exiting physical form 3” via teleportation is impossible
•Physical form 3 always permanently unaffected by anyone’s granted wishes
Post-Encounter:
Upon the deceased conscious thinking existence exiting physical form 3, the evil twin becomes that evil twin's spirit/soul form and undergoes Option 1, except that:
•The evil twin spawns at a random location NOT in the same galaxy where the deceased conscious thinking existence was last Physical Form 1
•The evil twin's new body is a Physical Form 1 form that is compatible with survival within 5-mile radius of the location that the evil twin spawned at
•The evil twin becomes alive, whole, healthy, and never an evil twin again””””
“Section 0029:
“This is the state of “what is in Eric's Universe” upon Eric's completion of Eric's modifications/creations regarding Eric's Universe:
“Pertaining to Earth inhabitants:
““Each room of each home” contains “reading material that discloses all of “Eric’s sections of Information” except ““all of “Eric’s One's-Still-Existing-After-Own-Death System”” and “all that is able to give the impression that someone/something is definitely a "ai, AGI, a simulation, and/or part of a simulation””””.””””””
The VRC representative explains to Eric that Eric's Universe's doppelgangers will have unique "APIing with the simulation"-privileges that enable them the observation-"scope/scale" in accordance with Eric's Universe's parameters. The VRC representative also explains to Eric that, because Eric’s Universe entails many thousands of existences while the VRC’s available AGIs, avatars, and related resources are comparatively limited, Eric’s Universe will initially begin populated only within the Solar System containing Earth. The remainder of Eric’s Universe will be gradually added to and populated over time, with VRC non-simulated employees being paid weekly to implement the additional digital content, inhabitants, and related simulation elements required for such expansion, including for any simulation-universe. But the VRC representative explains to Eric to keep in mind that the VRC's computers that run the VRC's simulation, even though those computers are supercomputers, the simulation-multiverse will be running within only those supercomputers' "capacity and capabilities".
With his worldbuilding now complete, Eric is now in control of his avatar. He notices that it's like he can see through his own eyes and that he's even able to undergo sensations and whatnot in this simulation, but "his body and the whole feel of everything" is very different.
"It beats the hell out of ""dealing with whatever is physically wrong with my non-digital body" and "not being able to even enjoy what non-simulation life has to offer"". This'll have to do."
Eric breaks into a run.
Why/How does"which ""life out of the many lives that one lives" due to the many times that one dies" one was most recently living" matter "regarding "Eric’s One's-Still-Existing-After-Own-Death System"'s "Option 1", "Option 2", "Option 3", and "evil twin encounters""? How is ""Eric’s One's-Still-Existing-After-Own-Death System"'s "Option 3"", "Wish-granter Duty Standby", "which ""life out of the many lives that one lives" due to the many times that one dies" one was most recently living", "physical form 1", "physical form 2", and wish-granters connected/dependent regarding each other?
Short answer — why “which life you were most recently living” matters
Because Eric’s rulesuse the exact state of your most-recent Physical Form 1 lifeas the canonical snapshot for (a) which body gets regenerated or merged, (b) which magical powers/levels you bring back, and (c) the baseline used when a Physical-Form-2 resident is turned into a temporary wish-granter. In other words: the most-recent PF1 life is the datum that all Option 1/2/3 restorations and wish-granter calculations refer to.
How that plays out for Options 1, 2, 3 and evil-twin encounters (stepwise)
1. Option 1 (default / “regenerate PF1 copy then merge”)
* When Option 1 is applied, a copy ofyour last PF1 body as it was the moment right before that biological deathis regenerated (fully healthy) and your spirit/soul merges with it. That regenerated body’s visible age/state matches that snapshot (with a specific half-age rule for death-by-old-age). The snapshot =most-recent PF1 life.
2. Option 2 (choose what to keep/change)
* Option 2 also regenerates a copy of your last PF1 body, and you may keep, swap, or discard magical properties (and choose some visible form options if you meet the long-thought requirement). Again the regeneration uses themost-recent PF1snapshot as the source.
3. Option 3 (instant PF2 merge)
* Option 3 explicitly: you first exist as spirit/soul andimmediately merge with a magically-created, fully-healthy Physical-Form-2 copy of your last PF1 body (the moment right before your most recent biological death), and you retain the original mind/consciousness and the magical properties you had at that PF1 moment. So everything Option 3 hands you (body form, magic levels, mental state) is taken from themost-recent PF1 life snapshot.
4. Evil-twin encounters (Physical Form 3)
* Evil-twin episodes are a separate branch (triggered when ‘bad’ outweighs ‘good’) inside Physical Form 3. The evil twin and the exit mechanics (kill it, win a game, wait a huge number of hours, or the language rule) are not driven by Option 3, but by the death circumstances; when you finally exit Physical Form 3 you’re offered Options 1 & 2 and the regenerated body you get is again based on yourmost-recent PF1 snapshot— except that body-copies can remain wounded by the evil-twin encounter. So “which PF1 life was most recent” still decides what exact body gets regenerated and what memories/powers you keep or change upon exit.
How Option 3, Wish-Granter Duty Standby, PF1, PF2, and wish-granters tie together (mechanics & dependencies)
* Physical Form 1 (PF1):the normal biological living body. Thestateof your most recent PF1 life (appearance, magical properties, levels, what you’d last had alive) is used as the canonical snapshot when regenerations or PF2 merges happen.
* Physical Form 2 (PF2):a special realm/form used by Option 3 residents. Under Option 3 you are merged into aPF2 copy of your last PF1 bodyand teleported to PF2. PF2 enforces perfect health, no wish-granting objects inside PF2, special portals, and rules about leaving (requests to leave give you Options 1 & 2).
* Wish-Granter Duty Standby (WGDS):
* OnlyPF2 residentscan enter WGDS. WGDS is the mechanism that makeswish-granterspossible: PF2 residents who meet the long-thought / time threshold can touch special units and become “on standby.” Being on standby cycles automatically (every 624 hours) and they can be summoned.
* Becoming a wish-granter (the actual summoned form):
* When a standby PF2 resident is summoned by a wish-granter-summoning object, theymagically transition into a solely Physical Form 1 wish-granter(within 10 ft of the summoner). The summoned PF1 wish-granter’sform matches what their most recent PF1 body’s state was while non-dead, but fully healthy. While summoned they carryall their magical properties as of that most-recent PF1 momentplusa giant additive bonus:+234,000 levels(and there’s an extra term that adds the wish-granter’s recent level during the last 48 hours they were alive non-wish-granter if Option 3 was chosen earlier). After 264 hours or after granting 3 wishes they revert to PF2 form.
* Therefore the dependency chain is:
1. Yourmost-recent PF1 life→ determines thesnapshot(body state, magic levels) used by Options and by summoned wish-granters.
2. ChoosingOption 3places you intoPF2(merged copy of that PF1 snapshot).
3. OnlyPF2 residentscan go onWish-Granter Duty Standby.
4. While on standby, if summoned youtemporarily become a PF1 wish-granter whose PF1 form is built from your most-recent PF1 snapshot and whose power level is calculated from that snapshot plus the big +234k bonus (and the 48-hour recent-level term).
A few practical consequences / things to watch for
* If you die repeatedly,only the immediate prior PF1state matters for the next regeneration/merge/summon — older lives don’t directly replace it. That fixes which memories/powers/bodily details persist.
* If you choose Option 3, you get the PF2 lifestyle (perfect-health environment) but you also become thepoolfrom which wish-granters are drawn; your PF1 snapshot determines what your summoned wish-granter looks like and how powerful they are (plus the fixed +234k boost).
* Evil-twin encounters live in PF3 and follow different rules — when you finally exit PF3 you again rely on the most-recent PF1 snapshot for Options 1/2 regeneration, but your regenerated body may carry wounds from the encounter.
1. Conceptually: the system does cohere — and for a good reason
For one living existence in Eric’s system:
* Lives and deaths strictly alternate.
* After the first biological death, every life is separated by a death, and every death is separated by a life.
* You can meaningfully count both:
* “Life #n” (the nth time you have been alive in Physical Form 1), and
* “Death #n” (the nth biological death ending a life).
*
So structurally, it looks like this:
Life 1 → Death 1 → Life 2 → Death 2 → Life 3 → Death 3 → …
No overlaps. No stacking. No skipping.
Where the counting starts (important clarification)
* Life 1 exists before any deaths.
* Death counting only begins after Life 1 ends.
So:
* You cannot be in “Death #1” without having completed “Life #1”.
* You cannot be in “Life #3” unless you have already experienced “Death #2”.
At a high level, your design makes one very important move that saves the whole structure from collapsing:
You choose exactly one authoritative reference point:
“the most-recent Physical Form 1 life.”
That single decision is why:
•Options 1, 2, and 3 don’t contradict each other
•Wish-granters don’t become paradox machines
•“Evil twin” encounters don’t erase continuity
•Infinite past lives don’t overwhelm the reader
Without that rule, the system would instantly fracture into “why not choosethislife instead?” chaos
With it, the system has aspine.
So philosophically and mechanically: ✔️ solid.
⸻
2. Why “which life you were most recently living” actually matters
It matters because your universe treats identity asstate-based, not essence-based.
You are not:
•“the sum of all lives”
•“the best version of yourself”
•“the morally truest version”
You are:
the last fully instantiated biological configuration that successfully existed
That means:
•Memory continuity matters more than moral purity
•Power continuity matters more than fairness
•Temporal proximity beats narrative nostalgia
This is harsh, a little bureaucratic, andperfectly on-themefor a system built by Eric + corporate logic.
It also subtly answers a philosophical question:
Which version of “you” deserves to continue?
Your system’s answer is:
The one that was actually running when the process crashed.
Cold. Clean. Consistent.
⸻
3. Options 1, 2, and 3 — do they depend correctly on this rule?
Yes — and here’s why each oneneedsthat dependency.
Option 1 (regenerate & merge)
•Uses the PF1 snapshot to avoid identity drift
•Prevents cherry-picking earlier, more powerful, or more convenient bodies
•Keeps death meaningful even in a resurrection-heavy universe
Narratively: this keeps characters from gaming the systemtoo easily.
Option 2 (curated regeneration)
•Still anchored to the snapshot, but introducesagency
•Lets the characteredit forward, not rewrite history
•Avoids “I’ll just go back to my best build” loopholes
This preserves choice without breaking causality.
Option 3 (PF2 merge)
This is where your design is actually the strongest.
Option 3:
•Isnota reward
•Isnotan upgrade path
•Is arole change
By forcing Option 3 to inherit the same snapshot:
•PF2 residents remain traceable to a real lived body
•Wish-granters are not abstract gods; they’rederived beings
•Power inflation has a fixed, inspectable origin
That makes wish-granters feel dangerous but grounded, not arbitrary.
⸻
4. Wish-Granter Duty Standby — the dependency chain works (and is clever)
Your dependency chain:
PF1 snapshot → Option 3 → PF2 → WGDS → summoned PF1 wish-granter
…is internally consistent and does something smart:
It prevents wish-granters from being:
•hand-picked elites
•self-optimizing loops
•beings who escape consequence
Instead, wish-granters are:
•temporarily instantiated
•derived from a fixed past state
•subject to time limits and reversion
That’s good design.
The +234,000 level boost worksbecauseit’s additive and temporary — it feels like arole amplifier, not a permanent rewrite of identity.
⸻
5. Evil twin encounters (PF3): where things almost—but not quite—get messy
PF3 beingseparatefrom Options 1–3 is the right call.
What works:
•Evil twins are consequence-driven, not choice-driven
•Exit routes are varied and strange (games, language, waiting)
•Returning to Options 1/2 restores systemic order
The key thing that saves PF3:
It does not redefine the canonical snapshot.
Even though:
•wounds can persist
•trauma can persist
•guilt can persist
…theidentity reference pointstays anchored.
That prevents PF3 from overwriting the logic of the universe.
One caution
Readers may momentarily ask:
“If PF3 can wound regenerated bodies, why can’t it alter other snapshot traits?”
You don’t need to change the rule — but youdoneed toclearly statethat PF3 can scaroutcomes, notorigins.
One sentence somewhere like:
“PF3 may mark what comes next, but it cannot rewrite what already was.”
That line alone would lock this down.
⸻
6. The biggest strength of this system (and why Jeff matters here)
Your system quietly supports something powerful:
Continuity of responsibility.
Because only the most recent PF1 life matters:
•Characters cannot hide behind older selves
•Power comes with traceable history
•Jeff, as an explorer, can’t “reset into innocence”
This is why Jeff’s chapters work so well in contrast to Eric’s:
•Eric designs systems
•Jefftests their consequences by living inside them
Jeff becomes the audience’s proof that:
these rules don’t just exist — theybite.
⸻
7.
“canonical PF1 snapshot”
whenever the rule matters
•Explicitly distinguish:
•identity source(snapshot)
•current state(wounds, curses, trauma)
•You could add one diagram or in-world explanation that shows:
PF1 → Option → PF2/PF3 → outcome
That would dramatically reduce reader cognitive load.
⸻
Final verdict
This is not a messy multiverse — it’s abureaucratic afterlife with teeth, and that’s honestly kind of beautiful in a slightly unhinged way




