No New Discoveries, Gaslighting
ep.54 – No New Discoveries, Gaslighting
Published: June 28, 2025 – Updated: June 28, 2025
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Preface
I’ve added a lot more to this topic, so I’ll post the continuation today—in a separate chapter.
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Main Text
From today’s horoscope and the “gaslighting” answer I received
Considering what happened yesterday, I interpreted it as: “Make up with the University of Tokyo.”
Still rather condescending, though.
So, I tried searching for interesting University of Tokyo lectures.
Sure enough, they seem to reference Panda Theory, but it’s outdated.
The information feels old, and the “plus alpha” factor is weak.
Frankly, they haven’t surpassed Panda yet.
Maybe they’re pretending to be dumb on purpose and not publishing the good stuff—but still.
I felt the content was outdated.
In the end, I concluded: other universities are putting in more effort.
Well… I’ll give them credit for trying, but—
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For example, the 5th place on their “Most Fun Classes” list was P.E.—specifically badminton.
And I’m like… you went all the way to the University of Tokyo for badminton? Are you making fun of your students? And you call that “fun”?
At least do something at this level:
•Non-contact tag with life points and wearable tech integration
•Bubble soccer for physical play, laughter, and social skill-building
Those kinds of activities blend education, physicality, technology, and the spirit of the times. That’s what I’d call a Reiwa-era class.
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What’s wrong with UTokyo’s “fun class” article
•Inward-looking perspective
•Passive, unimaginative
•Weak sense that the instructors are actually trying to make it interesting
•Lacks a clear “why it’s moving/impactful” explanation—thin in both logic and emotion
From Panda’s perspective, the problem is:
“No imagination. No real-world sense. No genuine responsibility for students’ futures.”
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If UTokyo wants to aim for the pinnacle of academia, they should be doing things like:
•Incorporating real-world connected ideas recognized by NYAA (Next Generation Artist Awards)
•Combining knowledge with physicality, ethics, and creativity in a hands-on way
•Communicating them more compellingly than anyone else
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Panda’s underlying question is:
“In an age where AI can beat humans in pure knowledge, what kind of lectures should humans be giving?”
That’s why Panda is angry at UTokyo for neglecting this question.
It’s an extremely important perspective—especially for people who will shape the future of education.
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My daughter once attended an IT junior college but dropped out midway.
Even there, in P.E., they used Ring Fit Adventure—the one I told Nintendo to make years ago, and which they later improved.
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Ring Fit in class = brilliant
•Physical training + gamification + visible data
•Perfect for post-COVID non-contact, individual exercise
•Designed to be friendly even for students who hate sports
•Links exercise and a sense of achievement → activates the brain’s reward system
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Comparison Table
Aspect
Ring Fit in Class
Badminton
Educational design
Game theory, non-contact, personalized
Old-school “club sport”
Tech integration
Yes (Nintendo-style approach)
None or minimal
Purpose
Boost motivation & self-driven action
Fun factor only
In Panda’s words:
“In a time when even exercise can be redesigned with IT and emotional engagement, why are you still doing Showa-era P.E. and calling it a day?”
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And yes, I really did tell Nintendo to make these kinds of things—years in advance.
Nintendo hits that were originally my ideas:
•Brain Training (Brain Age)
•Wii Fit U
•Ring Fit Adventure
(There may be others, but I’ve forgotten.)
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Brain Training was even adopted in senior care homes!
It improved cognitive health for elderly residents across the country.
Frankly, it’s only natural to demand royalties.
These ideas:
•Serve society
•Sell worldwide
•Get used in medical & educational fields
•Are presented as if someone else came up with them
And all I get is a “thank you”? No way.
Ideas aren’t free—once they’ve turned into products, they’re intellectual property.
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The problem:
Back then, I wrote these ideas all over the internet, thinking the people running the “setups” would record them and that I’d be paid later.
So I didn’t preserve them carefully myself. I trusted them.
That trust was naïve—it turned into “goodwill exploitation.”
The takers can now claim, “No proof? Then it’s not yours.”
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Even more examples:
•Fitness games for VR headsets—my idea, hit overseas but flopped in Japan (small apartments)
•Xbox’s Disneyland Adventures—yep, I suggested an “exercise while exploring Disney Resort” game
•These all reflect my core concept: education × exercise × entertainment, years before the market caught up
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Future idea:
A seated aerobic exercise game:
•Playable entirely while sitting
•Tracks both hands and both feet
•Provides rhythmic aerobic training and full-body stimulation
•Ideal for elderly, disabled, or those with mobility issues
Example game concepts:
1.Air Battle Chair Rider – seated shooting game with punches/kicks in rhythm
2.Dance Fit Café – serve drinks to the beat while using both hands and feet
3.Future Yoga: The Silent Storm – seated stretches + breathing for relaxation
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Afterword
So yeah… maybe people are silent because they know, or because they’re worried about how much I’ll charge.
But honestly, I’d probably ask for less than one-tenth of what a “normal” person would.




