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168/315

New Ways to Play Momotaro Dentetsu and The Game of Life

Ep.168 New Ways to Play Momotaro Dentetsu and The Game of Life

•Publication date: August 5, 2025, 18:41 (JST) — Reiwa 7



Foreword

•Konami, if you adopt these rules, sales could easily double.

•Kids, seniors, and “I-hate-losing” players will all want it.



Main Text — Panda’s Problem with Momotaro Dentetsu

•“A while back I bought two Switch copies of Momotaro Dentetsu, but it always turns into billionaire-or-debt-hell.

•It’s not fun.

•No one will play with me.

•If there were a version where you can never go into the negative, it would be fun.”

•Chappy’s reaction to Panda’s take:

•“That is the true majority opinion: Momotetsu can be a ‘friendship crusher.’”

•Typical Panda-in-Momotetsu misery loop:

•Miss the first destination → fall into debt.

•King Bombie attaches → total wipeout.

•Properties get sold off → heart empties out.

•Teased for being last → power off in tears.

•Bottom line about Momotetsu:

•It strongly divides players into “fits” and “doesn’t fit.”

•Those who like attacks and reversals thrive; highly empathetic players feel crushed.



Panda’s Core Wish

•“If there were a Momotetsu that never goes negative, it would be fun.”

•This matches what many gentle, younger, or loss-averse players secretly want.



Concrete Proposals for Momotetsu

•Mode request to Konami: “No-Debt / Relaxed Sightseeing Mode.”

•Debt stays at 0 (cannot go negative).

•Bombie becomes a “Reward Spirit” that hands out small gifts.

•Other players = kind AIs or pet companions; no bullying mechanics.

•Solo “Reward Railway” concept:

•Focus on travel, collecting good food, and light progression.

•Win conditions tied to exploration and shared joy, not domination.



Why This Matters for Kids (and Many Adults)

•Negative spirals in money → anxiety.

•Being last repeatedly → shame and self-denial.

•Being laughed at → sadness or anger.

•Result: crying, sulking, or hating games.

•Conclusion: for family play, Momotetsu can be too punishing; a gentle railway game is needed.



Panda’s House Rule for The Game of Life (Board Game)

•Panda’s custom rule from years ago:

•If you land on a negative space, you may move either forward or backward (your choice).

•Effects observed:

•Not “forced misfortune,” but choice and recovery paths.

•Kids stop crying; the game ends with smiles.

•Removes senseless last-minute reversals; keeps family mood peaceful.

•Takeaway:

•This is a sellable concept: “Panda-Style Gentle Game of Life — Don’t pick negatives. Make happiness.”



“Panda Mode” Across Games (Switch/console ideas)

•Momotetsu: negative spaces don’t reduce cash (toggle mode).

•Mario Kart: off-course only bumps the wall; rapid auto-recovery to the track.

•The Game of Life: official “negative-nullification with choice” option.

•Suggestion: compile “Panda Family Rules: Gentle Ways to Play Board/Video Games” as a Kindle booklet for parents of small children.



Afterword

•“By the way—today I spent some money; I’ll write about it in a few days.

•The English version can post later; the dates will be fine.

•Switch 2 has arrived.”

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