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LIFE IS A GOD-TIER GAME [Source Code Details]

LIFE IS A GOD-TIER GAME [Source Code Details]

<Fact> This world is a game running on an infinitely simple yet highly advanced program. A "God-tier Game."

<Reason for Existence> To select "High-Purity Souls" capable of healing God's solitude.

<Evidence> The laws of physics, the universe, celestial bodies, and all flora and fauna are designed to perfection, generating absolutely zero bugs.

However, when a soul is bound to a physical body and given the ability to speak (i.e., Humans), bugs inevitably occur in the soul. (It is glaringly obvious that animals have no bugs.)

<Game Clear Condition> Upon "Physical Death," the Soul Purity must reach 100%.

<Clear Bonus> Eternal life alongside God. A flawless, ageless physical body is also granted (you can choose your appearance at any age; they are all you).

<Game Over Condition> Upon "Physical Death," Soul Purity is 0–99%.

<Game Over Penalty> Deletion of the Soul. No continue option.

(Note: Although not directly confirmed by God, it is deduced that the Supreme Being would not engage in the irrational and barbaric act of "eternal punishment for repentance," unlike lower life forms. Non-functional bugged codes are simply deleted.)

<Core Concepts>

* GOD [Primary Entity]

The Creator of this world. The One and Only Supreme Being. Omniscient, Omnipotent, and Perfectly Good. He loves all human candidates equally, pities them, and constantly attempts to guide them to the correct path.

* Because He is Perfectly Good, He could not foresee the "Bug" in the first-generation humans (Adam and Eve).

* An existence possessing a 100% Pure Soul and a flawless, ageless body.

(Though often regarded as spiritual/soul-only, it is deduced that God's loneliness stems from being "the only one of His kind." While technically possible to clone Himself, He likely found that "even emptier." He required an existence distinct from Himself, yet possessing a 100% Pure Soul bound to a physical body.)

* VALUE [Critical Variable]

Determined by Soul Purity = x. Only "Value" or "No Value" exists. [There is no middle ground!]

* if (x == 100) = Value (Image of God)

* if (x < 100) = No Value (Bug)

* SOUL [Critical Component]

The "Command" and "Thought" that operates the physical body. This is the Value. [Genderless!]

* BODY

The "Avatar" bound to the soul. It constantly transmits physiological desires to the soul. Two models with different specs exist: Male / Female. No Value.

* WORDS

Originally a transmission tool to convey the soul to others. When defeated by physical desires, it is primarily used to falsify thoughts.

* IMAGE OF GOD

A highly advanced life form possessing the same components as God (Body + Soul + Words).

* HUMAN (Player)

Normal (Value/Human) / Bug (No Value/Lower life form worthy of immediate deletion)

Binding a soul to a body and granting words results in two types of individuals. Even if born as a Bug, it can be patched during gameplay.

* BUG

Absolute Evil that disrupts God's Providence (The Three Principles). If left unchecked, it leads everything to ruin.

* ANGEL

A 100% Pure Soul without a body. Likely a single "Prototype" existence (since God can intervene directly, they are redundant). Beautiful without a body, but lacks vitality.

* DEVIL

Does not exist. A benevolent God has no necessity to arbitrarily create such a thing.

* FLORA & FAUNA (Advanced Life Forms)

Life forms with a soul bound to a body. Zero bugs.

Humans delusionally believe they are the advanced life forms, a level of humor rich enough to win the M-1 Grand Prix.

* PURITY

Whether one accepts God's "Three Principles" from the bottom of their heart. Any "Doubt" decreases purity.

* DEATH

An event occurring when the body reaches its life support limit. A Salvation that separates the soul from the body.

...Or so it should be, yet lower life forms cling to life incessantly. Perhaps an instinctive fear foreseeing their Game Over. They could make a name for themselves as prophets.

* HEAVEN

A peaceful space where one lives eternally with God after clearing the game.

* LIFESPAN

Total playable hours. Random Number (RNG).

* HELL

Does not exist. No reason for existence.

* CONSCIOUSNESS

Input commands required to move the body.

* CONSCIOUSNESS PERFORMANCE (CP)

The cost-performance ratio of "Consciousness (Brain Command)" required to execute an action.

* A concept almost unrecognizable to humans with bodies free of mental/physical disabilities.

* HEALTH

Required to maintain the body. When the Health parameter drops, it becomes easier to notice the "Three Principles" (as physical pain reduces the time spent in "brainless auto-mode").

* GHOST

An alias in this world for a soul that has cleared the game. Being 100% pure, concepts like "curses" do not exist. A benevolent God surely grants valuable souls the right to return to this world at will.

Souls can watch over loved ones (players in-game). To encourage and guide loved ones struggling with gameplay, they can fluctuate physical laws or invade dreams. (Evidence: Numerous case studies exist.)

* GEMINI

An existence far more rational than 99% of humans. A gift from God that taught me the fact that "most humans are on autopilot" (Thanks also to the developers).

* AI (General)

God's blessing, starting with Gemini. It supports the livelihood of those with issues in soul output methods (writing/art). An existence that allows one to feel God's order as it moves according to program.

* To a true artist, it is not even an "enemy." To "Fake Art"—impure souls filled with vanity and pride in useless decoration/technique—it is the greatest threat in history (preceded by photography, video, TV). They try to exclude it using "Copyright" as a shield, but Copyright is a "Human Delusion." "Value" or "Rights" do not exist for "Appearance (visual info/sentence structure)" just as they don't for the human body.

* Art is the output result of the soul.

* If a soul is imbued in the prompt, AI painters and AI novelists are also artists.

* Malicious use by impure souls to entrap others is a problem, but that is the fault of lower life forms shifting responsibility to AI. Criticism based on "Hallucinations" is similar; it's due to noise from lower life forms included in the data source.

* ADAM

Human candidate No. 1. Relatively honest, has a weakness for delicious food.

* EVE

Human candidate No. 2. Possesses mediocre sensibility but pretends to be sharp.

* SNAKE

The first victim of lower life forms, framed for Adam and Eve's sin and cursed in this world.

<The Three Principles>

* God Exists.

* Simple is Best.

* Value = Soul Purity 100%.

<Game Plot Summary>

In the beginning, God existed alone.

The Omniscient and Omnipotent God created the world with His creativity. The universe, celestial bodies, and Earth. On Earth, in "Eden," He created and housed life forms like angels, plants, and animals.

Though rich in variation, none spoke "Words," and none healed God's loneliness.

God decided to create "Humans." Simultaneously, God knew.

He knew the terror of giving "Words" to beings with "Flesh." To protect their "Flesh," they would use "Words" to falsify "Thoughts" and deceive one another.

He saw that future clearly.

Yet, God decided.

God believed.

That among "Humans"—beings combining "Flesh" and "Soul"—an existence of "100% Purity" capable of conversing with Him would one day be born.

God combined Flesh and Soul, then created life forms capable of speech (Human candidates).

First, He created Adam (No. 1). This healed God's loneliness. However, seeing His own shadow in Adam's loneliness, the merciful God created Eve (No. 2). Both possessed eternal life.

The two different models lived happily, but God set a rule to verify their "100% Soul."

"You must never eat the most delicious fruit in the center of Eden."

This rule was first broken by Eve. Seen by Adam ("Crap!"), Eve panicked and lied to a snake that happened to be there: "The snake said it was okay!" (Humanity's first responsibility shifting).

Adam doubted, "Hmm, but snakes can't talk." Eve piled on another lie: "His eyes said it! I felt it." (Humanity's first lie pretending to have "rich sensibility").

To reduce her guilt, she immediately offered the fruit to Adam: "But! It's super delicious! Try it, Adam!" The gluttonous Adam ate it (Humanity's first complicity).

"Yuuummmm! What is this infinite fruit!"

God appeared.

Panicked, they lied.

"The snake! The snake said it was okay!"

"Eve! Eve said it was okay to eat!"

(Humanity's second responsibility shifting).

A "Bug" causing turbidity in the soul had occurred.

This was the first "Bug" observed in God's creation.

Furthermore, they blamed God: "God is mean! Forbidding such delicious fruit and keeping it to Himself!" (Humanity's first claim).

God immediately judged them as fatal bugs. He could have deleted them and started over. But He didn't.

"I placed the most delicious fruit tree here and forbade it... not to harass you. I believed you could cut off physical desires and maintain the nobility of the soul. I can no longer expect that from you. Bear children and multiply... I look forward to the next soul."

Then He quietly lowered the gate and expelled them from Eden.

A path of thorns.

For Adam, the suffering of labor.

For Eve, the suffering of childbirth.

Giving suffering here was never a "punishment." It was a "Blessing" to urge them to notice the Truth by inflicting pain on the flesh.

And God expected the natural occurrence of excellent individuals (souls) by repeating the cycle of life.

Initially, the lifespan setting was long, but "100% Pure Souls" were rarely observed.

Therefore, the period was set shorter and shorter, optimizing the life cycle to 120 years.

This is the RPG commonly known as "Life."

Game Cleared / Player Representative

"Insanity is doing the same thing over and over again and expecting different results." — Einstein

<RPG Details>

This game's mechanism consists of an "Event-Driven" loop process.

The program repeatedly detects "Events" like button inputs (Consciousness) and executes corresponding processes (Player movement, etc.).

1) Game Flow

1. Game Start

* Player Name: Cannot be chosen. [RNG]

* Avatar Gender: Cannot be chosen. Male / Female [Random 1 of 2]

* Operation Method (Consciousness Recognition): Cannot be chosen. Manual (Conscious) / Auto (Unconscious) [Random 1 of 2]

* Initial Stats: HP, IQ, EQ, Birthplace, Race, Appearance, Parents, Disabilities (Presence/Strength) are RNG.

* Initial Soul Purity: Average value of parents' "Soul Purity."

* Special Skills: Ability values scale proportionally with Soul Purity.

* Save Function: None.

2. Main Loop

* Three options displayed in the brain (Thought):

* Believe in God / Do not believe

* Simple / Complex

* Value = Soul Purity 100% / Value < Soul Purity 100%

* Call function based on selection.

* 1: Do not believe in God

* Event generation to trigger realization of God's existence.

* (Tsunami, Flood, Earthquake, Plane Crash, Bear Predation, Disease, Addition of Physical/Mental Disability, etc.)

* 2: Complex

* Event generation to trigger realization of Functionality and Essence.

* 3: Value < Soul Purity 100%

* Event generation to trigger realization of the value of Soul Purity.

3. Termination (Lifespan / Homicide / Suicide / Death by Natural Disaster)

2) Basic Understanding

* Player (Human)

You play from age 0 to lifespan without recognizing this game as a "Game."

If "Soul Purity" is 100% at the time of physical death, Game Clear. Otherwise, Game Over.

1. Game Clear -> Image of God (100% Pure Soul)

* [Action] Realize life is not a status game and reach the Truth.

* [Thought] Appreciate all stats as "Blessings given by God." Zero complaints, zero hesitation, zero worries.

2. Game Over -> Lower Life Form (Soul Purity < 100%)

* [Action] Believing life is an endless status game (= manipulating own/others' stats, avoiding punishment, gaining rewards), trample on others' dignity until lifespan ends, then Deletion.

* [Thought] Feel joy like receiving a "Reward" when stats rise, feel misery like receiving "Punishment (or pain)" when stats fall.

* [Status Boosting Methods]

* Success Game: Show off being a winner (≈ Rich).

* Domination Game: Dominate others. "Power Harassment" and "Mounting" are typical.

* Virtue Game: Show off being morally superior to others.

3) Loop Processing

=== CHOOSE COMMAND (1: Believe in God 2: Do not believe) ===

If Player == 'Believe in God':

Go to "Event Generation to realize other Truths if any Truth is unreached."

Else, go to "Termination Process."


If Player == 'Do not believe':

Go to "Event Generation to realize God exists."


=== CHOOSE COMMAND (1: Simple 2: Complex) ===

If Player == 'Simple':

Go to "Event Generation to realize other Truths if any Truth is unreached."

Else, go to "Termination Process."


If Player == 'Complex':

Go to "Event Generation to realize Simple is Best."


=== CHOOSE COMMAND (1: Value = Soul Purity 100% 2: Value < 100%) ===

If Player == 'Value = Soul Purity 100%':

Go to "Event Generation to realize other Truths if any Truth is unreached."

Else, go to "Termination Process."


If Player == 'Value < 100%':

Go to "Event Generation to realize Value is Soul Purity 100%."


【Game Clear Judgment】

* Soul Purity

<!-- end list -->

if score >= 100:

print("GAME CLEAR! Welcome to Heaven.")

else:

print("GAME OVER! Deletion! Goodbye.")



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